Basketball Offensive Action Recognition System

Best Poster Award of Taiwan Computer-Human Interaction Conference 2018. A Real-time Basketball Offensive Action Recognition System Based on IMU Sensor.

What is This Project

This is a VR basketball offensive action training system designed to minimize the required number of people for basketball tactical training. The VR headset and 360-degree video created an immersive environment to emulate the situation a basketball player might encounter on a basketball court. Using the Noitom sensor-suit to capture full-body motion trajectories, the system can detect and classify the user's action, and determine if the user reacts correctly in the given situation.

Team Size

2

My Role

Programmer

Language

C++, C#

Contribution

Recognition system training data collection

Recognition system training

Recognition system construction

360-degree video recording

Publication Link: https://ieeexplore.ieee.org/document/8798309
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